Hello! I'm Mason Long, a Lead Gameplay Designer based in North Bend, OR, with a knack for blending systemic depth, multiplayer intrigue, and narrative flair. Over 8 years, I've progressed from balancing weapons in Fortnite's early seasons to heading a startup studio, always with a focus on player empowerment and team mentorship. My journey started with a BA in Computer Science from Coleman University, fueling my technical edge in Unreal Engine 5, while roles at Epic Games honed my leadership - mentoring 6 designers to 9 total promotions and delivering bi-weekly updates that boosted DAU by 30%.
I'm particularly passionate about action-oriented RPGs, where emergent storytelling and dynamic mechanics create unforgettable moments. Whether it's syncing 24M players in real-time for Fortnite's Unvaulting event or crafting family-friendly physics in Turbo City Chronicles, I love designing systems that surprise and delight without relying on violence. Approachable and collaborative, I've managed remote global teams and sourced talent for bootstrapped projects, always prioritizing empathy and iteration.
I believe great gameplay emerges from player agency and creative constraints. In a world of endless design possibilities, the best designs guide the player without railroading them into specific experiences. I value metrics but prioritize "feel" - that special space where mechanics meet unexpected fun. Looking ahead, I'm excited about continued technical progress on tools for procedural RPG worlds and dynamically changing environments. My goal is to scale teams and create inclusive, living experiences that retain players long-term.
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.