Fortnite Battle Royale
Lead Balance & Live Systems Designer → Gameplay/Systems Designer II/III → Gameplay Design Lead
Joined at the very start of development as one of the early team members that built the game. Owned balance and live-systems design from the beginning. Grew into design lead roles on the marquee launches that defined the era.
Full breakdown in Deep Dive 01. The short version:
- Impostors. Design lead on the social-deduction mode. Owned loop, roles, win conditions, post-launch tuning.
- MrBeast $1M Tournament. Design lead on rules, scoring, tiebreak. 12M+ participants, single undisputed winner.
- Unvaulting Event (Season 8). Core gameplay elements of the live event. Real-time interaction at concert-scale concurrency.
- Hotfix system. Built the tooling that ran weekly balance changes from 2017 through 2022.
- UEFN & UGC platform. Led delivery across vendor studios in four countries.
- Mentorship. 20-30 person cross-disciplinary teams. Reports promoted on cadence.